Client: Baxters Bunch Show Pilot | Production: Digital Hyper Studios | Post House: Digital Hyper Studios | Audio Post House: Sounds Like Joe
Jamie Byers (Co-Producer/Director/Camera #1) , Joe Miller (Assistant Director/Location Sound), Drew Carlisle (Camera Op #2), Chrissi Norman (PA/Social Media & Marketing), Lisa Walsh (PA/Production Coordinator/Social Media & Marketing), Ashley Lang (PA/Production Coordinator/Social Media & Marketing), Rhonda McGregor (Make up Artist), Full Scale Productions (Green Screen Facility), Warren Norman (Producer/Executive Producer), Jay Thompson (Producer/Executive Producer/Original 2D Character creator), David Williams (Executive Producer), Johnny Barnes (Executive Producer)
Jamie Byers (Creative Director/Animation Director/Post Production Supervisor/3D Animator/2D Animator/ Editing/VFX/Character&Prop Modeling/Texturing,Lighting,Rendering), Dieter Wagner (3D Animator), Brian Nicolucci (Character Rigger), Jeremy Ball (Color Correction)
Audio Post Production
Joe Miller (Sound Design/Sound Director/Theme Song & Original Music), Warren Norman (Theme Song Lyrics), Andy Simmons (Theme Song Vocalist)
Jay Thompson (as Bird), Ben Brannan (as Benny Boo), Danielle Haussman (as Sally Sue), Chris Hope (NFL player Special guest), Mary-Elex Lang/Walker Norman/Andrew Sands/Zoe Zamorski (as kid dancers)
Zade Patterson (as Baxter, Felix & Booker), Ashley Lang (as Sage), Joe Miller (as the Locker), Morgan Byers and Old Point Elementary School (as additional voices)
Description: The Baxters Bunch show pilot has been a very cool project to work on. Digital Hyper Studios along with Sounds Like Joe, worked on this pilot for the last few months. Between production and post production, we moved fast to not only create all assets for the pilot, but to put together a complete show. Jamie Byers of Digital Hyper put together loads of assets, while editing and compositing on top of all the animation he had to do. We used 3DS Max as the primary animation package, After effects for compositing, Premiere for editing and finally Anime Studio Pro for additional 2D animations. A pipeline is still underway to really figure out the workflow, but for a small team, this episode came out pretty dang well.